INFO PAGE

Nov. 1st, 2020 05:05 pm
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maxwell
kiesler

don't you ever tame your demons.

when i was a child, i heard voices. some would sing and some would scream. )





TL;DR SUMMARY
» hella german
» abducted at 9 yr/old by a cult and vesseled a butt ton of demons for like 5 years and it was sort of torture and not all the boys lived and it was really terrible p much
» and then max burned that mutha down
» rescued from freezing to death in the snow and taken to really fucking dark hogwarts where people die a lot but mostly learn how to bring monsters to heel
» magic boy, mainly demonic class focus, specialized in possession/vesseling, sometimes goes into berserker trance and it's really hard to tell that he's not actually possessed woops
» basically, he yanks demonic spirits into his body, then uses their powers for w/e the fuck he wants. sometimes it's really hard to keep them from taking over. he's not lost to the void yet, though, yolooooo
» this version is 26, see the babby school boy one here
» and then he grew up and decided he was the baby of lara croft/indiana jones/harry potter/constantine and now he raids tombs and magic places to A, solve magic problems B, punch people who try to steal shit from them C, relocate dangerous bad mojo stuff to safe places aka BCR/Evil Hogwarts.
» this one time he woke up an incan shaman and she punched him into the spirit world for like a month and it sucked, but it turned out ok tbh
» this one other time he got married and then got divorced not even a year later, oops.
» is a manchild, likes adventure and playing bond in monaco with v expensive cars, him and marco are dudebros, it's sad, they unironically own dinosaur toys
» boom boom demon fire and explosions
» throws cats at people having sex and sends grant too many dick pics

HMD

Jan. 9th, 2019 01:31 pm
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yo, hit me.
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SubmissiveAbout MAX
ur a wizard harry. but the shitty kind of wizard that gets possessed & hears voices & sets shit on fire & freaks out the neighbors. sry fam tough shit.

magic, dog owner, ancient artifact liberator, occasional demonic taxi cab. boys, girls, anywhere in between & beyond its all good. clever puns accepted as pick up lines.

Looking for: Doms, Hook-ups, Potential Contracts, Just Friends, Dogs




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text | audio | video | action | etc
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Max Kiesler
I fought the war, but the war won't stop, for the love of God.

BASIC

NAME: Max Kiesler
CANON: Original
AGE: 26
DOB: March 27th, 1996
GENDER: Male
DESIGNATION: Submissive
ACTIVE: [community profile] duplicitynet

PLAYER: Jay
CONTACT: [plurk.com profile] Wuzzafuzzle
APPEARANCE

VISUAL: Link
HEIGHT: 6'0"
BUILD: Solid, muscular
HAIR: Short, blond, messy
EYES: Blue-grey
FEATURES: So fucking many tattoos.
DRESS: Homeless lumberjack trying to be Indiana Jones
VOICE: English, Max's German accent is present but much slighter than that clip. German + More German.
PB: Max Riemelt
PERMISSIONS

BACKTAGGING: ✔>
THREADHOPPING:
FOURTHWALLING:
ROMANCE:
MINDREADING:
MANIPULATION:
INJURY:
FIGHTING:
KILLING:


Kink list here!!

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GOT A SKULL & CROSSBONES
ON HIS CHEST

( Maxwell Kiesler from BOYS & MONSTERS )

x )
burnination: (Default)
« « « WRATH » » »



« « « OOC INFORMATION


Name: Jay
Age: 30
Contact: [plurk.com profile] wuzzafuzzle
Timezone: CST
Other Character(s): Jack Benjamin, Roan kom Azgeda. Three extra AC proofs: Log thread, Log thread, Network thread


« « « IC INFORMATION


Name: Max Kiesler
Door: Door Pass - Sub

Canon: Original
Canon Point: Post Marco's return from Hellcation

Age: 26
Appearance: PB: Max Riemelt

History: Setting + History
Personality:

PERSEVERING/RELENTLESS; What largely defines Max is the concept that 'we do what we must to survive, and spend the rest of our time trying to live with that'. He's emotionally and psychologically damaged from years he'd spent with the compound, both by the things done to him and the things he'd had to do to survive it, and has made the majority of his years since an ongoing exercise in attempting to live his life with the knowledge of both, or perhaps, in spite of it. His coping mechanisms are hardly healthy, but Max does make a point to drag himself, tooth and nail, through everything in his life.

CAREFREE; He's a grown ass man, but most of the time, Max acts a lot like a kid, sometimes more purposefully than not. His typical moods are either A, calm and relaxed or B, snickering up a fit and attempting shenanigans. His childhood, before being taken from his mother's farm, was composed of the memories he remembers most fondly and is more sorrowful over the loss of, considering many of them have faded over the years, both in terms of Max aging, as well as how much he's mentally blocked in his mind from the time he arrived at BCR and before. As a reaction to that, he indulges in the more childish sides of his personality.

SELF-RESPECTING RE:FREEDOMS; When Max was a kid, just escaped from the Reed compound and brought to BCR, the idea of 'I will do whatever the fuck I please, whenever I please, in whatever language I please' became something he needed to constantly assure himself of, partly for the sake of reminding himself that he does have his freedom now, and no one's going to come into his room at night and drag him away to fight another possessed child to the death. If he feels uncertain of that truth, Max goes out of his way to find something that proves it, like run away from the school to see if anyone chases him down, or speak in German only, to see if anyone kicks him around until he uses English.

INQUISITIVE; In school, despite getting into his fair share of trouble, he was actually decently studious, and had it not been for how much he liked to skip whenever he was feeling the need to get out of the building (he gets pretty claustrophobic at times), his grades would've been pretty good. What keeps him doing his tomb raiding is his vested interest in it and curiosity. Max has a genuine, passionate interest in the ancient things he goes poking around in - the history, the old magical cultures, the residual spiritual mojo lingering around in those places. He'll sometimes accidentally go into long discussions about origins of pyramids and ancient cultures and methods of construction and magic used in wards for them, etc etc, it's all very engaging for him, and he's always been a bit of an obsessive nerd.

PASSIONATE; Max's world is fairly simple, he has a few things he loves, and he treasures them above nothing else. He finds he doesn't understand a lot of issues going on with him or others, or a lot of the finer aspects of society and culture, so he likes to focus on these few people, few concepts, few pillars of morality, and just pour all of his caring into those. Better to care a lot about a few things, than just be sort of bleh about a lot.

LACK OF CONTROL; both in terms of his powers and his personality. Max has been through a lot of self-regulation to control his powers, and had items and spellwork tattoos placed on him to assist that. By nature of what his powers are and where Max came from, control is a difficult thing, one of the deepest fears in him that both led to his possession during his time at BCR and his need for the spirit journey thing. It goes hand in hand with emotional instability as well - though Max does a giddy kind of detached very well, he's very emotional juvenile, and his actions are heavily dictated by what he's feeling at the time, sometimes being extremely irrational when upset or uncomfortable.

WRATH; When Max gets pissed, property damage happens. It typically takes a while to really get Max to that point of angry, but there are some things that will take him from 0 to Forest Fires so fast, and those are really the dangerous ones. Things like abusing children, wrongful imprisonment, controlling groups of people, brainwashing or experimentation, all the things that tie back to things that happened at the Reed compound. His lack of self-control feeds into it, and Max stops seeing the lines he shouldn't be crossing.

CODEPENDENT; Max is a healthy, functional adult only as long as his support group is stable. The moment Marco disappeared, or the moment Marco died, Max started to crumble, and jump to extremes, becoming reckless and irrational. He does not function well on his own, and anything negative happening to someone in his circle will have a large effect on him as well.

REPRESSION; Max can't really face personal trauma head on well. He rarely ever mentions anything that happened in his life prior to coming to BCR, and will rarely confront what happened to him or what result it's had on his mental/emotional state. As a result, very few people actually know many specifics about what occurred in the Reed compound, outside of general torture, if they know that at all.

FLASHBACKS/MILD PTSD; though Max has never had professional diagnosis, and refuses to, a lot of his symptoms - waking nightmares, flashbacks, occasionally panic attacks, are similar to PTSD. Sometimes an odd word, or a scent or a scene can remind him of something that'd happened in the Reed compound and send him spiraling. He'll sometimes have stark mood swings, and occasionally become violent as a result. In times it isn't so intense of a reaction, Max will just abruptly remove himself from the company he's in and vanish for a while.

SPIRITUAL DAMAGE; Due to the circumstances in which Max came into his magic, and how he'd spent the age period that would normally be consumed by mental/emotional development for an adolescent, many personality and spiritual traits for Max were heavily warped, pieces of him having become irrevocable demonic in nature. It wasn't something Max really discovered as unusual for a child of the Demonic class until years into adulthood, but it had been the primary source for things like: the immense urge towards violence, the snap to it that he has when he encounters something that's too deeply personal, a strong lack of empathy that takes him when he vessels or shifts into Berserking, the urge to just keep going with the destruction once it's started that comes mainly from him internally, and not singularly from the demon he's channeling, and the certain level of addiction to channeling demonic spirits he has when he hasn't gone into a Berserker trance for a while.

Powers and Abilities:

Magic!!! In this verse, magic is much like your typical wizards or witches in any other supernatural canon, magic is a very generalized thing, and your talent in using the power, your knowledge of spells, and your ability and affinity for certain things than what specifically can and can't be done with it. So magic here is dependent on specialization. While Max's primary affinity is for the Demonic class of magic, he's still capable of using magic that falls into other categories, he just isn't nearly as skilled with it. The spells I'll list here are the main ones he uses.

♆ DEMONIC CLASS;
max's class focus within the magical planes, his "line" being his specialized abilities. "The demonic class controls magic that affects those that cannot be seen, and are tied to destructive spirits."
→ POSSESSION | To quote Danzy (creator of the whole B&M OC world), "when the demon/spirit/angel/etc is the one in control of the physical body. host awareness can vary, from full possessions to partial possessions, but generally speaking the host is not the one running the show."
→ VESSELAGE | Backwards possession. Take demonic spirits as 'passengers'. They hang out in the body, he uses their powers as he likes. So long as he's still the one in control, he isn't truly 'possessed'. Vesseling also allows him to forcibly yank a spirit/monster out of someone else and into himself. "It's when the host has control of its hitchhikers; the demon, in this case, is contained inside the physical body, and its powers are temporarily wielded by the vessel. This can be dangerous though, because it risks overpowering the physical body and damaging it from the inside."
Neither of these first two will be accessible in Duplicity, given the dimensional plane from canon is required.
→ DEMONIC SHIFT | Demonic students are taught to use the nature of their magic alone to partially shape shift into three or four known types of generic demons, gaining a boost in strength/constitution/power. Given it's coming from within the witch rather than harnessing an living outside entity, it's extremely downgraded, but still grants superhuman ability through their magic. Control is much, much easier to maintain doing this rather than vesseling, as there is no sentience actively fighting the witch for it, only a battle of self-control to return to one's own skin, rather than be sucked into an addiction to the power.
→ BESERKER | Doing The Most in vesseling (or using Demonic Shift, though it's much less powerful). He has a wide range of how fully he can absorb a spirit before losing control of the connection, and that allows him to 'beserk'. This allows the power output to increase dramatically, and can withstand much more physical damage without being deterred/ignores pain unless he's physically disabled. Like Tank abilities in MMOs: the more damage he takes, the more power he's able to put out. The general rule is this - the longer he's in his berserker trance, the harder it is to pull out of it, and the more he starts to physically shift into the thing that he's channeling.
→ HEALING/DURABILITY | Something that's developed over a lot of years of violent possession/vessling. He's not Wolverine, but you'll have to do more than back a car into him.
→ HELLFIRE | What it sounds like. Fire. Like, extra bad fire. Soul burning fire. Like lightsaber level ouchies or some shit. Also comes in Raining From The Sky Like The Literal End Of Days flavor. It's pretty gr8. This also makes him fireproof. At least, regular fire won't hurt him much.
→ DEMONIESE/DEMON RADIO | Max is fluent in German, English, Latin and Hellspawn (Angungol, formally). Also hears a fairly regular mental stream of demon chatter going on in his head. Not accessible in Duplicity. He still knows the languages, just won't get the radio.
→ VOID WALKING | the ability to phase into the plane of spiritual existence. Not accessible in Duplicity.
→ CORRUPTION | A gradual sickness that manifests over the span of either a few seconds or minutes or hours or days (generally not longer than that), that is put into a monster/person like a seed of compact demonic energy/chaotic ouchy nonsense, that blossoms and grows like an infection. It can either grow into physical sickness, killing off and shutting down organs, filling up your veins with nasty black tar type substances, or have a more mentally damaging side of it, gradually cracking a person/creature's mind open demonic plane horror crap. Comes from spell tattooed on his palms.
→ MAGIC BATTERY | less an ability, mostly Max just has a lot of energy that can be pretty easily sapped if you know how to.

→ RELATIVE CLASSES | Magic in the realm of planes that Max isn't specialized in, but are close to his area of expertise. The strongest he is with these others is Mechanic (manipulation of anything man-made), though he can really just move walls around or pulls stairs out of floors or reshape items, nothing earth-shattering. The next is Unnatural, basically having to do with the Bad Juju side of magic, like shadow manipulation, magical disease, corrupting a soul, entropy. He uses this for some spells, but doesn't do anything fancy with it. Spectral (spiritual things/divination), Necromantic (manipulation of the dead), and Heavenly (benevolent spirits and forces) he has a passing familiarity with, but won't tend to do much with.

→ DISSONANT CLASSES | Natural (nature and earthy things) and Humane (all things human) are completely dissonant for Max. He can't do anything with them.

Inventory:
Moose, the adventure dane
● A big, stupid battle ax
Max's favorite backpack, constructed and enchanted by James Reed for him. It's sort of like a Mary Poppins bag, but it doesn't open into some sort of voodoo nanny pocket dimension. The holding capacity is about the size of a small closet or a large traveling trunk, but the weight of the pack stays around 10-20 lbs. Also enchanted to survive all the ridiculous crap Max drags his bag through, or drops it in. It looks like it's been through hell, because it probably has at some point. There is not currently anything inside the bag.

Samples:
Duplicity TDM - communication mostly + an extra thread that is also v old.
Log thread from another TDM for introspection.

friendr

Aug. 5th, 2017 09:16 pm
burnination: (Default)
placeholder, heres some code


Friendr
«
»
» Age: 28
» Seeking: adorable adventure dog
» Preferences: grape or blueberry
» Interests: magic boys, canines, wtf satan's up to, triscuits and dandelions.
» Bio: ur a wizard, harry. but the shitty kind of wizard that gets demon possessed and hears voices and sets shit on fire now. sry bruh, tough shit.
base code by photosynthesis
Max Kiesler
« ✘ ✔ »
burnination: (Default)
player information
name: Jay
age: 28
contact: [plurk.com profile] wuzzafuzzle
other characters: n/a

character information
name: Max Kiesler
canon: Original
canon point: Post-Hell Trip
age: 28

(canon) background: n/a
(original) world: Here. I tried to skip unimportant things as much as possible D:

abilities:
♆ DEMONIC CLASS;
max's class focus within the magical planes, his "line" being his specialized abilities. "The demonic class controls magic that affects those that cannot be seen, and are tied to destructive spirits."
→ POSSESSION (LINE) | To quote Danzy (creator of the whole B&M OC world), "when the demon/spirit/angel/etc is the one in control of the physical body. host awareness can vary, from full possessions to partial possessions, but generally speaking the host is not the one running the show."
→ VESSELAGE (LINE) | Backwards possession. Take demonic spirits as 'passengers'. They hang out in the body, he uses their powers as he likes. So long as he's still the one in control, he isn't truly 'possessed'. Vesseling also allows him to forcibly yank a spirit/monster out of someone else and into himself. "It's when the host has control of its hitchhikers; the demon, in this case, is contained inside the physical body, and its powers are temporarily wielded by the vessel. This can be dangerous though, because it risks overpowering the physical body and damaging it from the inside."
→ BESERKER (LINE) | Doing The Most in vesseling. He has a wide range of how fully he can absorb a spirit before losing control of the connection, and that allows him to 'beserk'. He can do absurd amounts of damage, and take absurd amounts of damage physically, without being deterred. The general rule is this - the longer he's in his berserker trance, the harder it is to pull out of it, and the more he starts to physically shift into the thing that he's channeling.
→ HEALING/DURABILITY | Something that's developed over a lot of years of violent possession/vessling. He's not Wolverine, but you'll have to do more than back a car into him.
→ HELLFIRE | What it sounds like. Fire. Like, extra bad fire. Soul burning fire. Like lightsaber level ouchies or some shit. Also comes in Raining From The Sky Like The Literal End Of Days flavor. It's pretty gr8.
→ FIREPROOF | Many demonic hellboys are fireproof, especially the ones who cast hellfire specifically and do a lot of possession/vesselage stuff. Mostly, at least. Well, normal fire isn't going to do much to them.
→ DEMONIESE/DEMON RADIO | Max is fluent in German, English, Latin and Hellspawn (Angungol, formally). Also hears a fairly regular mental stream of demon chatter going on in his head.
→ VOID WALKING | the ability to phase into the plane of spiritual existence. Allows him to see the reality around him from the more magical, spiritual side - able to feel what things pulse with magic, what kind of magic it is, where it goes, where it came from, how old it is, possibly even a signature of who put it there. It lets him reverse-possess as well, jumping into spirits and pulling them apart to look at all the experiences and memories held in however long that spirit has existed for, and the places it has been. This does not actually take him to another dimension, just a more spiritual plane of existence. He cannot hop worlds through this, but I'm fine nerfing it if need be.
→ CORRUPTION | A gradual sickness that manifests over the span of either a few seconds or minutes or hours or days (generally not longer than that), that is put into a monster/person like a seed of compact demonic energy/chaotic ouchy nonsense, that blossoms and grows like an infection. It can either grow into physical sickness, killing off and shutting down organs, filling up your veins with nasty black tar type substances, or have a more mentally damaging side of it, gradually cracking a person/creature's mind open demonic plane horror crap. Comes from spell tattooed on his palms.
→ MAGIC BATTERY | less an ability, mostly Max just has a lot of energy that can be pretty easily sapped if you know how to.
→ DEMONIC FORGING | He'll need a forge that can hold Hellfire in it to do this, but so long as Max has the forgemaster's hammer, and the ability to vessel a demon, he can try to magically forge it into a weapon (given some pretty awesome materials to withstand it). But not liekly to happen in game, unless he can gather up all the crap he needs.

→ RELATIVE PLANES | Magic in the realm of planes that Max isn't specialized in, but are close to his area of expertise. The strongest he is with these others is Mechanic (manipulation of anything man-made), though he can really just move walls around or pulls stairs out of floors or reshape items, nothing earth-shattering. The next is Unnatural, basically having to do with the Bad Juju side of magic, like shadow manipulation, magical disease, corrupting a soul, entropy. He uses this for some spells, but doesn't do anything fancy with it. Spectral (spiritual things/divination), Necromantic (manipulation of the dead), and Heavenly (benevolent spirits and forces) he has a passing familiarity with, but won't tend to do much with.

→ DISSONANT PLANES | Natural (nature and earthy things) and Humane (all things human) are completely dissonant for Max. He can't do anything with them.

strengths:

▸ PERSEVERING/RELENTLESS; What largely defines Max is the concept that 'we do what we must to survive, and spend the rest of our time trying to live with that'. He's emotionally and psychologically damaged from years he'd spent with the compound, both by the things done to him and the things he'd had to do to survive it, and has made the majority of his years since an ongoing exercise in attempting to live his life with the knowledge of both, or perhaps, in spite of it. His coping mechanisms are hardly healthy, but Max does make a point to drag himself, tooth and nail, through everything in his life.

▸ CAREFREE; He's a grown ass man, but most of the time, Max acts a lot like a kid, sometimes more purposefully than not. His typical moods are either A, calm and relaxed or B, snickering up a fit and attempting shenanigans. His childhood, before being taken from his mother's farm, was composed of the memories he remembers most fondly and is more sorrowful over the loss of, considering many of them have faded over the years, both in terms of Max aging, as well as how much he's mentally blocked in his mind from the time he arrived at BCR and before. As a reaction to that, he indulges in the more childish sides of his personality.

▸ SELF-RESPECTING RE:FREEDOMS; When Max was a kid, just escaped from the Reed compound and brought to BCR, the idea of 'I will do whatever the fuck I please, whenever I please, in whatever language I please' became something he needed to constantly assure himself of, partly for the sake of reminding himself that he does have his freedom now, and no one's going to come into his room at night and drag him away to fight another possessed child to the death.

▸ INQUISITIVE; In school, despite getting into his fair share of trouble, he was actually very studious, and kept up well with his grades, though not the best student ever, by far. What keeps him doing his tomb raiding is his vested interest in it and curiosity. Max has a genuine, passionate interest in the ancient things he goes poking around in - the history, the old magical cultures, the residual spiritual mojo lingering around in those places. He'll sometimes accidentally go into long discussions about origins of pyramids and ancient cultures and methods of construction and magic used in wards for them, etc etc, it's all very engaging for him, and he's always been a bit of an obsessive nerd.

▸ PASSIONATE; Max's world is fairly simple, he has a few things he loves, and he treasures them above nothing else. He finds he doesn't understand a lot of issues going on with him or others, or a lot of the finer aspects of society and culture, so he likes to focus on these few people, few concepts, few pillars of morality, and just pour all of his caring into those. Better to care a lot about a few things, than just be sort of bleh about a lot.

weaknesses:

▸ LACK OF CONTROL; both in terms of his powers and his personality. Max has been through a lot of self-regulation to control his powers, and had items and spellwork tattoos placed on him to assist that. By nature of what his powers are and where Max came from, control is a difficult thing, one of the deepest fears in him that both led to his possession during his time at BCR and his need for the spirit journey thing. It goes hand in hand with emotional instability as well - though Max does a giddy kind of detached very well, he's very emotional juvenile, and his actions are heavily dictated by what he's feeling at the time, sometimes being extremely irrational when upset or uncomfortable.

▸ CODEPENDENT; Max is a healthy, functional adult only as long as his support group is stable. The moment Marco disappeared, or the moment Marco died, Max started to crumble, and jump to extremes, becoming reckless and irrational. He does not function well on his own, and anything negative happening to someone in his circle will have a large effect on him as well.

▸ REPRESSION; Max can't really face personal trauma head on well. He rarely ever mentions anything that happened in his life prior to coming to BCR, and will rarely confront what happened to him or what result it's had on his mental/emotional state. As a result, very few people actually know many specifics about what occurred in the Reed compound, outside of general torture, if they know that at all.

▸ FLASHBACKS/MILD PTSD; though Max has never had professional diagnosis, and refuses to, a lot of his symptoms - waking nightmares, flashbacks, occasionally panic attacks, are similar to PTSD. Sometimes an odd word, or a scent or a scene can remind him of something that'd happened in the Reed compound and send him spiraling. He'll sometimes have stark mood swings, and occasionally become violent as a result. In times it isn't so obvious of a trigger, Max will just abruptly remove himself from the company he's in and vanish for a while.

▸ SPIRITUAL DAMAGE; Due to the circumstances in which Max came into his magic, and how he'd spent the age period that would normally be consumed by mental/emotional development for an adolescent, many personality and spiritual traits for Max were heavily warped, pieces of him having become irrevocable demonic in nature. It wasn't something Max really discovered as unusual for a child of the Demonic class until years into adulthood, but it had been the primary source for things like: the immense urge towards violence, the snap to it that he has when he encounters something that's too deeply personal, a strong lack of empathy that takes him when he vessels or shifts into Berserking, the urge to just keep going with the destruction once it's started that comes mainly from him internally, and not singularly from the demon he's channeling, and the certain level of addiction to channeling demonic spirits he has when he hasn't gone into a Berserker trance for a while.

job skills (optional): Max wouldn't mention anything, because he's likely to just quietly nod through the entire orientation, but blacksmithing??? Dungeoneering??? Magical demolition team???

housing (optional): Randomize me, homies

network username: maximo

network sample: From the TDM

prose/action sample: Also from the TDM
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BASIC WORLD INFORMATION

in the land of gods & monsters



INFORMATION | THE HISTORY OF BCR | BONUS DEETS


Somewhere up north, somewhere cold, is a school for boys possessed of a certain kind of magic. This school doesn't teach how to read the future, or how to walk through walls. This school teaches math, and languages, and how to bring monsters to heel.

Welcome to the Barrett-Crowley Reformatory, and mind the claws.

— all info above written-up by manual.
x )

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[ what max puts together for arthur is less one solid episode of memory, and more a spattered collage of bits and pieces, here and there. ]

i'm sorry. i'm not very good at this.

[ apologizing, explaining, finding words to put to what he feels behind what he does. exploring any of that at great length. he wants to share with arthur, wants him to know, to understand, but even if he can decide on words, getting them past his lips is another story all together. it's easier to just show. he wants to apologize, let him know that he hadn't meant the things he'd said, explain why he'd gone so off the handle, show him what he doesn't have context for - a life with magic in it. so it's only that short message, before the cluster of memories plays, in quick succession. ]

x )
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audio/visual through crystal ball, Max doesn't own a private inkbook for direct texts
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☽☾ Player Information
Name/Handle: Jen
Are you 18 years or above?: Yes
Current character(s) in game: None


☽☾ Character Information
Name: Max Kiesler
Canon: n/a, Original
Age: 29
HMD link: bloop
Story Role: Chaotic Good, mostly, with True Neutral/Chaotic Neutral moments for certain situations. He's weird. But mostly Chaotic Good.
Appearance: Max's PB is Max Riemelt (I named him after his PB, I'm sorry), mostly as he looks in the films Auf Das Leben, and The Depraved. A picture aaaand another picture. He also sports a sundry of tattoos.
x )
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This is a legit frat house, lmao.
University of Pennsylvania: Psi Upsilon.


x )
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